Saturday, 3 August 2013

Morphing Clock

Whilst working on the morphing animations of my Tube demo, I kept stumbling across references to the JS1K competition. As its name suggests, this is all about getting as much as possible out of only 1024 bytes of JavaScript. By comparison, the dataset required for Tube is enormous, but I experimented with something more tractable: Clock

And I've still got seven bytes spare...


  1. Very nice!
    The digit '6' doesnt morph well to digit '7', I note.
    My topologist neighbour says it would do if you used quinternions. In 4.25-dimensional space. Or if you used the european '7', ie with a central stroke through it.

    Btw, this app seemed to make my macbook heat up very quickly. Probably nothing.

  2. I'm guessing your "topologist neighbour" is not necessarily close-by in real-world space. But in imaginary-space, they are literally inside your head. Say "Hi" from me!